Firequest
Alternative title: Firequest: The Further Adventures of Ugh
Platform: Commodore 64
Gametype: Undefined
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Sequel to Softek's  'Ugh!' 

Description 

 As a caveman "Ugh" the player denies seven different hostile environments, which are each a screen size and in which he put a variety of tasks, such as wood from one place to another or wooden ladders to ask as he arrives at the lava and can ignite torch has done to his survival.  He must be made against a variety of hazards, such as hazardous giant spiders, bats, snakes, other cavemen, burning everything flashes and enforce erupting volcanoes. 

Design 

 Besides the extraordinarily high degree of difficulty, the each section brings with it, the game impresses with its beautiful melodies, which are played.  So you can next to Bach, Diabelli and Cerulli hear some pieces of Carcassi and Giuliani favorably. 
 
Operation 

  = Ugh follows the joystick movement 
  = Jump 
  /   = Jump in that direction, and the jump rope 

General Tips 
 In order to survive, it is of necessity to dodge his opponents.  Unnecessary touching cause the death of the character or a new beginning in areas already completed. 

 Sometimes detours are the only way to evade his enemies and dangers. 
 In order not to end up as an all too easy target, one should not make his opponents too easily.  Unfortunately, not all enemies move in only one direction.  Mostly run or jump against the opponents of the character.  Some enemies like the giant spiders in the first area, this is actually an advantage.  Solder is because if the spider in the corner, one can at a skillful Dodge same deal several spiders. 
 Necessarily, be careful where the character jumps and climbs.  It's easy, slipping off the character and the player loses one of his few life. 

 Some sections are connected together, so that it can happen if you are not fast enough to fulfill its mission to its previous or even the front section, which is at the high level of difficulty already can be quite disappointing. 
 
Points table: 
  Spider overcome each 100 points
 Flame will each receive 225 points
 Spider catch of 250 points
 Liane change every 500 points
 Pit overcome each 575 points
 Wood place each 600 points
 upper level ever reach 1000 points
 of ash over 1075 points per jump

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Solution 

Area 1 (The Mountain) 

 Shortly after the game begins, your character comes out of the cave below.  The player has to try to pass on the yellow stone pedestals to the spiders and get to the vines on the other side.  On the one hand there is the danger of the spider to be touched, to overthrow the other side into the depths.  The spiders use the paths on the plateaus and climb down the stairs.  The easiest method is to trick spiders that guide to spiders in a corner and then quickly jump to the other side and climb up.  Namely the spiders follow the direction where is the character straight.  It will also be advisable to never move close to a spider among themselves, otherwise the spider suddenly jumps down, and there is no escape.  Another method is to trick the spider to run in one direction and then darüberzuspringen simply left or right.  A spider is on the ground from the top to see new cobweb spiders.  This time one should use to jump to the first Liane if you are on the top level.  Suggests the second Liane from the left, immediately jump farther.  Reached at the third Liane repeat this process until you reach the other side (always as long as possible and hold the fire button while jumping).  Thereafter only climb down and it will open the next area. 

Area 2 (The Forest) 

 The wood pile right, take a handful of wood and thus must now get to the other side, where you can level at the top right (after the cave) put the wood.  This process must be repeated three times until you can get to the next section.  Unfortunately, a blatant caveman steals occasionally tedious stored wood, so that one should rapidly fulfill its task.  In addition, driving a geyser on the loose, gushes the regularly in some places, and some lava rocks that fall in the direction of the current character (three fall in a row).  Fortunately, the lava terminate prior to loudly.  To start, take a stack of wood and climb up the steps to the top, jump onto the vine to the other side, differs from the geyser and the lava and sets the stack top right again.  Now it goes back to the wood pile, where you will start the second and finally the third round. 

Area 3 (the volcano) 

 From volcanic lava from flowing down.  This eats almost inexorably downwards.  The aim of this section is the construction of a wooden stand close enough to get at the lava flow, and to light a torch with which one must face down again ignite the wood pile.  Unfortunately, this is not easy, as by a quake onset of lava flow changes its direction after a short time.  In addition, the player character is attacked by several falling lava rocks that fall on the wooden scaffolding erected.  If this happens, burn them, so that one is forced to get new material from the pile of wood and set up.  It's worth the scaffolding on the left to build, since destroying the lava in the center or right erected scaffolding and left immediately rather only by the lava flow.  Build a total of four ladders to get to the lava flow.  Fit but not to replace the lava flow or to be hit by a lava.  The lava seep into the direction where you can run the game character.  After some time, the volcano rumbles and shakes the leaves levels.  This can now now be an advantage or a disadvantage.  Advantage: There is a direct path to the lava flow (simplified setting up the ladders).  Disadvantage: When the quake ladders are destroyed, it creates holes in the planes and they no longer progresses.  Once you are close enough to the lava flow and ignited the torch, then jump down not merely, but all four ladders to climb down again and run back to the wood pile.  This then immediately ignite. 

Area 4 (The River) 

 The aim of this section is to bring enough firewood from the forest, so that the fire ignited from stalling.  The fire goes out, if you have not refilled fast enough wood so it begins again in Area 3, and may be there again to start looking after the fire.  Initially walk on the red tree trunk that draws upon entering down.  Now you walk on the path to the left towards the forest.  Once you have got some wood from the forest, it goes back down.  All of a sudden pulls on a storm cloud that shoots lightning thunder on the path.  Watch out and do not touch the ground appearing strikes.  The resulting flames need some time to cool down.  Be sure to note the cloud, as they quite unexpectedly shoots lightning.  To the right and runs and the end of the path.  Jumps from there to swim by yellow raft, which (move joystick down) from the right appears.  It applies particularly early jump on the raft to avoid drowning in the floods.  Then jump off the raft down the road (joystick down) that leads to the ladder.  Here too it is to make sure not to touch the snake or a scorpion, the crawl about on the way.  Climb up the ladder and put the timber in the blaze.  Now the process must be repeated two more times, before you can enter the cave. 

Area 5 (The Cave) 

 In the cave there is a total of 16 spiders with the torch to touch in order to advance to the next area without prejudice to.  Complicates the hunt is a bat that flies their rounds.  The lower right is a display that shows the remaining spiders.  The spiders can only be caught if you attack with the torch, but the bat is immune.  Three attempts, one has before the fire goes out and you must again find the fire in Area 3.  About the leaders can follow the spiders.  Since the spiders shun the light, they crawl around wildly in the cave.  Therefore attempts to cut off the spiders or you have the good fortune to catch them when the spiders crawl up a ladder.  Unfortunately, the spiders crawl their own way, so that it becomes more difficult to hunt.  Have you caught all the spiders, you can penetrate down into the interior of the volcano. 

Area 6 (the volcano) 

 Within the volcano must jump right over the three magma pits.  Liquid magma dripping from the ceiling into a pool, which is then moved further down.  The first magma pit is just skip it.  At the next pit you have to pay close attention to the magma.  It drips down a total of three times in a row Magma.  Waiting here from exactly.  Immediately jumps to the right when the magma once dropped short and twice quickly downwards.  Remains after each jump just stand in the middle between the basins.  Watch out especially for the third pit.  And more attention to the flow of magma (three long and two short).  After these drops immediately jump to the other side, because otherwise you hit the magma bubbling out of the pit.  Then you have to pay attention to the upwards rising ash, which is fired from the ground.  The magma shoots up the ashes and indeed and very quickly.  Once the ashes rises jumps immediately to the right in the corner.  Repeat this to jump to the top left to right on the podium.  Deviates from immediately nachl inks, not to be taken by the ash.  Now take and start the whole wiederholgt top right, left, top, right and top left.  Then ye must shimmy across the stalactites on the large magma pool.  Thereby dropwise but at different points down magma.  In addition, you also slip slowly from the stalactites, when her mind depends.  The magma flows always down by the same four points (fifth and last Stalagtit back Stalagtit fourth, third and second Stalagtit).  Observed the flow of magma (fifth, fourth, second, fifth, third, fifth, fourth, second Stalagtit, etc.) according to shimmy by spung left.  Have you reached the left side, you are drawn up by a cloud. 

Area 7 (The Finale) 

 From left appears a saber-toothed tiger and running in your direction.  The goal now is to defeat the saber-toothed tiger.  Can you manage not, then you are allowed to start again in region 6.  The saber-toothed tiger creeps forward pretty fast and it is also advisable to decide very quickly because you have only one chance.  You can defeat the saber-toothed tiger, by means of their throw in the hanging in the upper center stalactites meet when the saber-toothed tiger exactly underneath passes.  Do you charge too early or too late, the attempt failed.  As soon as the saber-toothed tiger attacking start your experiment.  After the Stalagtit met the head of the saber-toothed tiger, thanked your caveman ("UGH!) And you have the game released. 

 Following you will by the manufacturer: The Edge congratulates and you are asked what region you want to visit again. 

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Cheats 

Trainerpokes: 

 The Trainerpokes give the player infinite lives.  They can be used individually in front of each portion or all together entered: 
  Area 1 - The Mountain: Poke 51264.173
 Area 2 - The Forest: Poke 52480.173
 Area 3 - The Volcano: Poke 20355.173
 Area 4 - The River: Poke 27408.173
 Region 5 - The Cave: Poke 30929.173
 Area 6 - The Volcano: Poke 31816.173
 Area 7 - The Final: Poke 50336.173


http://www.c64-wiki.de/index.php/Firequest
